I’ve done a lot of programming, and I’ve done a lot of game development on analog games, but only recently started combining the two disciplines:
Global Game Jam 2014
I took part in Global Game Jam 2014 at RVCC in NJ. GGJ is an event that takes place at locations all over the world, where participants have 48 hours to create games based on a particular theme that’s unveiled at the start of the Jam.
The team I was part of created a prototype of a 2D Puzzle Platformer called “You Are What You See.” I wrote all of the scripts for the game in C# using Unity, which worked out fairly well considering it was the first time I had attempted to write a digital game, and the first time I ever used Unity or C#.
Canterbury for iPad
I am working on an iOS version of Quixotic Games’ first self-published game, Canterbury. This is being done in my “spare time” along with Counterbury, as an exercise in learning iOS programming, so it’s likely to take a while. I have about 70% of the core gameplay implemented, using a combination of UIKit and custom classes for the board layout, and drag-and-drop pieces.